![]() The result was that most services at Roblox were unable to effectively communicate and deploy.”Īpparently the struggle to diagnose the problem lengthened the downtime, with Roblox‘s servers only finally coming back online late on Sunday evening. Rather the failure was caused by the growth in the number of servers in our datacenters. ![]() This was not due to any peak in external traffic or any particular experience. “A core system in our infrastructure became overwhelmed, prompted by a subtle bug in our backend service communications while under heavy load. The CEO of Roblox David Baszucki has apologised to fans following the popular online sandbox being down for three days over the weekend.īaszucki’s statement attempted to shed light onto the downtime, which started around Thursday.
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